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bsd.network/@cev/112442989201583387

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And that's Dragon Quest 8 completed. I thought for sure I was going to have to fight Rhapthorne multiple times but no, no full-party deaths today.

What a good game. Sweet, lighthearted, fun. A real Saturday morning cartoon. Loved the ending too. I enjoyed it a lot in general, it was just what I needed right now.



bsd.network/@cev/112417948902385957

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I'm pretty near the end of Dragon Quest 8 I think. In the final dungeon, maybe a level or two behind where I should be.

Might finish the game pretty soon.




bsd.network/@cev/112401215410354203

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I've spent the last few days sourcing, editing, and re-mixing sounds for Quake. I wish the game hadn't shipped with 8bit 11025hz audio (but then I guess that's part of the charm).

Renoise has a really good sample editor.


bsd.network/@cev/112383892768994486

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Empyrea felt like the second truly tough fight in Dragon Quest 8. Took me several attempts to win (including an hour or so spent grinding one level for the whole party). Had to play the fight very safe. Glad I figured it out in the end.




bsd.network/@cev/112354093867901798

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Good testing session. Some funny bugs, some annoying bugs. Made it through id1 and Than's map dmd8 without crashing.

Game is really tough when Ogres fire grenades that deal 100 damage.


bsd.network/@cev/112353301899318623

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I'm testing out my mod tonight on at twitch.tv/andreaen.

Will do a run through the id1 maps (recompiled with support for brush-based collision) to test out some new movement changes.

Might be a short broadcast.

Mod Testing - run thru id1, maybe more

Played through id1 then Than's DMD8

Twitch


bsd.network/@cev/112348619083693410

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And now I've added crouchsliding to my Quake movement code.

I've never played any of the id games with crouchsliding so I had to refer to Rapha's Quake Champions movement tutorial to figure out how it works.

It's funky. Hard to use, will take some practice. I have no idea if I implemented it right.



bsd.network/@cev/112336763757726755

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I implemented crouching in my Quake mod tonight. Turns out it's pretty easy to do (the code side anyway).

I don't know how to model for Q1 so the change to crouching isn't reflected visually. I wonder if there's a preexisting Q1 ranger crouching model I could use.


bsd.network/@cev/112329145899370690

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Dragon Quest 8 (Playstation 2) again today over at twitch.tv/andreaen. The party is searching for the Kran Spinels, jewels which will help protect the magician Dominico from Jessica (who is under the influence of an evil staff).

DQ8 (pt. 10, first playthrough)

Arcadia thru the Herb Grotto

Twitch