djcev.com

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@cev@bsd.network // / 114259747797530990

Tags: horror, scifi, twitch, video games. Origin link. Code link.

I'm streaming Fallout New Vegas (PC, 2010) today at twitch.tv/andreaen.

Today: some exploration then a return to The Strip (having completed the Old World Blues DLC).

Exploration, The Strip (FNV modded part 9)

White Glove, Omertas, misc quest cleanup, Khans 1

Twitch






@cev@bsd.network // / 114189936665456257

Tags: horror, scifi, twitch, video games. Origin link. Code link.

I'm going into the Honest Hearts DLC for Fallout New Vegas (PC, 2010) today over at twitch.tv/andreaen.

I've seen bits of Honest Hearts before but I don't remember it well (so I've been looking forward to playing it).

Honest Hearts (FNV modded part 4)

Honest Hearts, first steps into The Strip

Twitch




@cev@bsd.network // / 114149593391695389

Tags: horror, scifi, twitch, video games. Origin link. Code link.

I'm starting a game of Fallout New Vegas (PC, 2010) today over at twitch.tv/andreaen.

This is a modded installation running on Linux so I expect it will be extra funky and unstable. Should be fun.

starting a new game (FNV modded part 1)

Goodsprings, Powder Gangers, Primm, Nipton

Twitch



@cev@bsd.network // / 114127617423140497

Tags: 2010s, review, scifi, video games. Origin link. Code link.

Finished Cosmic Star Heroine tonight; I really enjoyed it.

The developers were clearly going for a 16 bit RPG aesthetic & I think they nailed it. The graphics in particular were on point in that regard. Even the menuing and character movement felt right to me (you could do the wiggle-while-running like in Chrono Trigger!). Also it felt like there was a lot of music in the game, I was surprised to hear unique area and character themes all the way to the end. (And most of that music was pretty good).

I played through most of the game on its second difficulty setting - Agent - and I feel like I've only scratched the surface of its battle system. Next time I'll have to play one difficulty up & see how I do.

The story was humorous and maybe a little slight - some things happen kind of abruptly - but I think that's in-line with that they were trying to do, the games they drew inspiration from. It was cliche but in a satisfying way, if that makes sense.

The whole thing felt like a labor of love & was a blast to play. Really good game. Cheers to Zeboyd Games, I'll have to check out their other titles.







@cev@bsd.network // / 114097232470986992

Tags: quake 1, software, video games. Origin link. Code link.

good news: I can detect player movement prediction errors in my Quake mod's CSQC code now

bad news: I noticed my clientside code microstutters somewhere (easy to see at high speeds)