djcev.com

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@cev@bsd.network // / 114932605914387857

Tags: horror, twitch, video games. Origin link. Code link.

starting a game of Call of Cthulhu: Dark Corners of the Earth (PC, 2005) today at twitch.tv/andreaen.

Judging from the intro this is a pretty gnarly horror game so, y'know, viewer discretion is advised.

Jack Walters (DCotE pt. 1)

Start thru to Jailbreak

Twitch


@cev@bsd.network // / 114915485300174339

Tags: fantasy, twitch, video games. Origin link. Code link.

I'm starting a game of Morrowind (PC, 2002) today at twitch.tv/andreaen.

Morrowind is one of my favorite games & one I have some strong nostalgia for. For this playthrough I have installed many (many) mods; I look forward to seeing how they interact and/or break.

Fish out of water (modded Morrowind pt. 1)

first steps. Start thru to Balmora, Old Ebonheart

Twitch


@cev@bsd.network // / 114905853590963295

Tags: 2020s, collection, fantasy, horror, review, video games. Origin link. Code link. This is a reply.

Just finished Skald: Against The Black Priory and loved it. Some thoughts:

The writing in this game reminded me an awful lot of what you'd find at a good tabletop RPG campaign. The writing of a good DM with a homebrew campaign setting. The scene descriptions & lore / world background info in particular brought that to mind. Also the writing seemed brief - short sentences, well-paced, easy to read out loud. (Been wondering if that was intentional, like the writers were reading their prose aloud while working).

The graphics, music, and sound of Skald were all highly stylized throwbacks to older PC RPGs. FM synth chip music, C64 / DOS / Ultima style graphics (but tuned way up with modern technology), high-fidelity (by '90s standards) sound effects. It's closer to an idealized memory of the past than to the actual past if that makes sense.

Visually it was... earthy. A lot of green and brown and cold grey stone. (If I have one complaint it's that the earlier areas could've used more variation in the world graphics, in the tileset used). The Quake player in me was pleased with the amount of brown.

Gameplay was satisfyingly crunchy in that CRPG way. Combat took a few hours to get used to and then was a joy to pilot after that. Outside of combat crafting (cooking, potion-making) & dice-roll skill-checks were both present and welcome mechanics. The whole thing felt cohesive, interlocking. The parts made sense together.

Skald is a "Lovecraftian" story complete with the requisite sea creatures, madness, horrors from beyond, deep ones, et cetera. It delivered on my expectations there (up to and including how such stories end). The descriptive prose and pixel graphics did a lot to sell the horror of it. Lovecraft melded with fantasy RPG (and by the end it made me think of Gene Wolfe's Book Of The New Sun though I'll admit that's a stretch).

Skald turned out to be a way better game than I expected. I hope its developer (High North Studios) is working on something new & I look forward to playing Skald again some day.




@cev@bsd.network // / 114876916744862895

Tags: fantasy, software, video games. Origin link. Code link.

putting together a mod list for Morrowind right now. It's a bit different than the last time I did this (back in 2016). Still complicated but in new ways.


@cev@bsd.network // / 114874490717329908

Tags: fantasy, horror, twitch, video games. Origin link. Code link.

Skald: Against The Black Priory (PC, 2024) again today at twitch.tv/andreaen. I'm in chapter 3 now, about to go into the catacombs under the temple in Horryn.

Edited to add: there was a power outage mid-broadcast so unfortunately the stream is in two pieces (hence two links below).

Catacombs, chapter 3 (Skald pt. 5-1)

Crypt, Securing Horryn, end of chapter 3

Twitch

Catacombs, chapter 3 (Skald pt. 5-2)

start of chapter 4, Boat Get, first steps in Firgol

Twitch




@cev@bsd.network // / 114828463403730048

Tags: fantasy, horror, twitch, video games. Origin link. Code link.

Ah dang. I had a stream announcement message all typed up and forgot to click "toot" earlier.

Anyway I played some more Skald tonight, that game is turning out to be really fun. It has a surprisingly good RPG system at its core and the writing thus far has been great. Like a tabletop game told thru DOS-ish graphics.

Edited to add: if you want to watch the VOD it's linked below.

Shores, Lighthouse (Skald pt. 2)

Lighthouse, Refugee Camp, exploration

Twitch



@cev@bsd.network // / 114811232955478569

Tags: 2020s, collection, horror, review, video games. Origin link. Code link. This is a reply.

Thoughts on Dredge after finishing it: was a really good fishing game! Less complicated (and hectic) than a lot of what I normally play. Made for a good breather between more demanding stuff.

Loved the art direction, music, sound design. The environmental sound was especially nice - sea waves, rain, wind, marine life in the distance.

The story was mostly told through short conversations and messages in bottles (IIRC). It was slow-paced, indirect, sometimes without a clear picture of how things connected. The end did bring it all together, though, and was satisfyingly Lovecraftian.

I had a fun time with it. I'd recommend it to anyone who enjoys finding increasingly weird fish.




@cev@bsd.network // / 114792861256455427

Tags: linux, software. Origin link. Code link. This is a reply.

And I'm just now realizing that I'm slowly recreating my computing environment from the late '00s (when I last had a regular job). Mate desktop, Firefox, Thunderbird. If I install Netbeans it's all over.


@cev@bsd.network // / 114792852277138940

Tags: linux, software. Origin link. Code link.

Installed and hooked up Thunderbird again today (for mail/calendar/tasks etc). It's nice that the calendar is now included in the main program and isn't an extension (last time I used Thunderbird the calendar was called "Lightning").